売上上位のメディア・フランチャイズの一覧

ウィキメディアの一覧記事

売上上位のメディア・フランチャイズの一覧(うりあげじょういのメディア・フランチャイズのいちらん、List_of_highest-grossing_media_franchises)では、最も売上の高いフランチャイズを列記する。

これには、書籍映画コンピュータゲーム漫画雑誌アニメーションテレビ番組として始まり、他の形式のメディアに展開したメディア・フランチャイズが含まれる。以下の各フランチャイズの推定収入合計には、映画のチケット、家庭用娯楽、コンピュータゲーム、商品、その他フランチャイズ関連商品からの収入がある場合の収入が含まれる。

この一覧には、推定総収入額と収入の内訳が含まれている。推定値は、公開されているデータに基づいた、さまざまなメディアや商品からの収入の合計に基づいている。

一覧

編集
フランチャイズ 開始年 総収入 (推定米ドル) 収入の内訳 (推定米ドル) 最初のメディア 創作者 所有者

500億米ドル以上

編集
ポケットモンスター 1996年 1100億ドル コンピュータゲーム 田尻智
杉森建
増田順一
株式会社ポケモン
(任天堂クリーチャーズゲームフリーク) (日本における著作権・商標権)
任天堂 (世界における商標権)
ハローキティ 1974年 885億ドル
  • 商品販売 – US$885.1億
  • 興行収入 – $61,487[22]
カートゥーンキャラクター[23] 清水侑子
辻信太郎
サンリオ
ミッキー・マウス&フレンズ英語版 1928年 829億ドル 漫画映画 ウォルト・ディズニー
アブ・アイワークス
ウォルト・ディズニー・カンパニー
クマのプーさん 1924年 810億ドル 書籍 A・A・ミルン
E・H・シェパード
ウォルト・ディズニー・カンパニー
スター・ウォーズ 1977年 694億ドル[注釈 12]
  • 商品販売 – US$422.17億[注釈 13]
  • 興行収入 – US$103.16億
  • 家庭用娯楽 – US$90.68億[注釈 14]
  • コンピュータゲーム – US$50.1億[注釈 15]
  • 書籍販売 – US$18.2億
  • テレビ収入 – US$9.44億[注釈 16]
映画 ジョージ・ルーカス ルーカスフィルム
(ウォルト・ディズニー・カンパニー)

200–500億米ドル

編集
マリオ 1981年 475億ドル コンピュータゲーム 宮本茂
任天堂開発第一部
任天堂
ディズニープリンセス 2000年 464億ドル
  • 小売販売 – US$46.331 billion[注釈 20]
  • 家庭用娯楽 – US$14.7 million[98]
アニメーション映画 アンディ・ムーニー ウォルト・ディズニー・カンパニー
アンパンマン 1973年 449億ドル 絵本 やなせたかし フレーベル館
マーベル・シネマティック・ユニバース 2008年 380億ドル 映画 マーベル・スタジオスタン・リージャック・カービー ウォルト・ディズニー・スタジオ (ウォルト・ディズニー・カンパニー)
ソニー (「スパイダーマン」映画)
ユニバーサル・ピクチャーズ (『インクレディブル・ハルク』)
魔法ワールド (ハリー・ポッター) 1997年 330.6億ドル 小説 J・K・ローリング J・K・ローリング (書籍)
ワーナー・ブラザース (ワーナー・ブラザース・ディスカバリー) (映画)
スパイダーマン 1962年 318億ドル コミック雑誌 スタン・リー

スティーヴ・ディッコ

マーベル・エンターテインメント (ウォルト・ディズニー・カンパニー)
ソニー・ピクチャーズ (映画)
ドラゴンボール 1984年 300億ドル[注釈 39]
  • 商品販売 – US$7.781 billion
  • コンピュータゲーム – US$6 billion+
  • 漫画販売 – US$2.222 billion[注釈 44]
  • 家庭用娯楽 – US$2.218 billion[注釈 45]
  • トレーディングカード販売 – US$961 million[注釈 46]
  • 興行収入 – US$837 million
  • 音楽販売 – US$47 million[注釈 47]
漫画 鳥山明 鳥山明 (Bird Studio)
集英社 (漫画)
東映アニメーション (アニメ)
バンダイナムコ (ゲーム)
バットマン 1939年 299億ドル コミック雑誌 ボブ・ケイン

ビル・フィンガー

DCエンターテインメント
(ワーナー・ブラザース・ディスカバリー)
トランスフォーマー 1984年 296億ドル[注釈 50] アニメーションシリーズ タカラ
ハズブロ
河森正治
ボブ・バディアンスキー
タカラトミー
ハズブロ
バービー 1987年[注釈 53] 292億ドル
  • 商品販売US$28.2 billion[注釈 54]
  • 家庭用ビデオ販売 – US$964 million
  • コンピュータゲーム – US$14 million[182]
  • 興行収入 – US$5.1 million[183]
アニメーション映画 ルース・ハンドラー マテル
ガンダム 1979年 278億ドル
  • 小売販売 – US$27.662 billion[注釈 56]
  • 興行収入 – US$141 million[99]
アニメシリーズ 富野由悠季 バンダイナムコフィルムワークス
(バンダイナムコホールディングス)
コール オブ デューティ 2003年 270億ドル[188]
  • コンピュータゲームs – US$22.527 billion[注釈 57]
コンピュータゲーム Infinity Ward
スティーブ・フクダ
ジード・リーケ
アクティビジョン
(アクティビジョン・ブリザード)
トイ・ストーリー 1995年 220億ドル アニメーション映画 ピクサー
ジョン・ラセター
ウォルト・ディズニー・カンパニー
カーズ 2006年 218億ドル アニメーション映画 ピクサー
ジョン・ラセター
ウォルト・ディズニー・カンパニー
中つ国 (指輪物語) 1937年 204億ドル[注釈 62] 小説 J・R・R・トールキン トールキン財団 (書籍)
ニュー・ライン・シネマ (ワーナー・ブラザース・ディスカバリー) (映画)

関連項目

編集

注釈

編集
  1. ^ en:List of highest-grossing arcade games参照
  2. ^ a b List of highest-grossing mobile games § List参照
  3. ^ 「ポケットモンスター」コンピュータゲーム:
  4. ^ Pokémon (TV series) § Airing and production参照
  5. ^ ポケモンの家庭用エンタテインメントメディア(家庭用ビデオ、音楽、小説、マンガ)の売上:
    • 映画第1作ミュウツーの逆襲の2000年の米国におけるVHSの売上 – US$5,880万[17]
    • 2004年までの日本におけるアニメのVHSとDVDの売上 – ¥30億[18] (US$28 million)
    • 2013年から2020年までの日本でのアニメメディアコンテンツの収益 – US$682 million+[注釈 4]
    • 2017年1月~2018年6月の日本の家庭用エンタテインメントメディアの売上 – ¥2,563,357,348 (US$23,561,807)
      • 2017 – ¥1,744,502,029[19]
      • January–June 2018 – ¥818,855,319[20]
    • 2017–2019年の米国におけるDVDとBlu-rayの売上 – US$3,800万[21]
  6. ^ Pokémon game strategy guide book sales in Japan 2004年現在¥154億[18] (US$142 million)
  7. ^ Pokémon Jet aircraft sales in Japan 2004年現在¥3億[18] (US$3 million)
  8. ^ Mickey Mouse & Friends retail sales:
    • Up until 1989 – US$4.48億[24]
    • 1990–1997 – US$80億[25]
    • 1999 – ¥1,623.3億[26] (US$14.251億)[27]
    • 2000 – ¥1,200億[28] (US$1.114 billion)[29]
    • 2001 – ¥855.75億[30] (US$787 million)
    • 2002–2007 – US$27.8 billion
      • US$47億 in 2002.[31] US$5.8 billion in 2003.[32] US$5.3 billion in 2004.[33] US$6 billion in 2005.[34] US$6 billion in 2007.[35]
    • 2008 – US$930 million
      • ¥88,122.32 million (US$810 million) in Japan.[36] US$77 million in the United States.[37]
    • 2009 – US$1.116 billion
      • ¥96,827.8 million (US$890 million) in Japan.[38] US$81 million in the United States.[37]
    • 2010 – US$9 billion[39]
    • 2011 – US$2.07 billion
      • ¥105.35 billion (US$1.32 billion) in Japan.[40] US$750 million in North America.[41]
    • 2012 – US$4.122 billion[42]
    • 2013–2017 – US$21.029 billion
      • US$4.568 billion in 2013.[42] US$4.719 billion in 2014.[43] US$4.262 billion in 2015. US$4.247 billion in 2016.[44] US$3.233 billion in 2017.[45]
    • 2018 – US$3.265 billion[46]
    • 2019 – ¥124 billion[47][48] (US$1,140 million)
  9. ^ [49][50][51][52][53]
  10. ^ 1991 VHS release of Fantasia earned US$209 million in sales.[54] US$84 million DVD and Blu-ray sales since 2001.[55]
  11. ^ Winnie the Pooh retail sales:
    • Up until 1997 – US$7 billion[25]
    • 1998 – US$3.3 billion[56]
    • 1999 – ¥96.39 billion (US$846 million)[26][27]
    • 2000s – US$44.025 billion
      • US$6 billion in 2000.[57]
      • US$5 billion in 2001.[58]
      • US$7 billion in 2002.[59]
      • US$5.6 billion in 2003.[32]
      • US$5.3 billion in 2004.[33]
      • US$6 billion in 2005.[34]
      • US$6.9 billion in 2006.[60]
      • US$1 billion in 2007.[61]
      • ¥65,629.56 million (US$603 million) in 2008.[36]
      • ¥55,195 million (US$507 million) in 2009.[38]
    • 2010 – US$5.7 billion[39]
    • 2011 – US$1.766 billion
      • US$1.09 billion in North America.[41] ¥53.96 billion (US$676 million) in Japan.[40]
    • 2012 – US$3.17 billion[42]
    • 2013–2017 – US$12.72 billion
      • US$2.808 billion in 2013.[42]
      • US$2.732 billion in 2014.[62]
      • US$2.74 billion in 2015.[44]
      • US$2.791 billion in 2016.
      • US$1.649 billion in 2017.[45]
    • 2018 – US$1.675 billion[46]
    • 2019 – ¥32.4 billion[47][48] (US$298 million)
  12. ^ US$66億 franchise revenue up until May 1987.[66] US$420億 up until 2014.[67]
  13. ^ US$320億 up until 2014.[67] $28.42 億 in 2015.[44] $30.49 億 in 2016. US$24.03億 in 2017.[45] US$19.23億 in 2018.[46]
  14. ^ Star Wars home entertainment revenue:
  15. ^ Star Wars video games:
    • Up until July 2015 – US$30億[73]
    • August–December 2015 – US$10億[74]
    • Mobile (2016–2019) – US$10.1億[75]
  16. ^ Star Wars television revenue:
  17. ^ See List of best-selling video game franchises § At least 200 million copies.
  18. ^ Mario video games sold 2020年現在767.61 million units[注釈 17]Template:Estimation ~US$38.38 billion (average $50 per unit)
  19. ^ Mario licensed merchandise sales:
  20. ^ US$300 million up until 2001.[90] US$1 billion in 2002.[91] US$1.3 billion in 2003.[90] US$2 billion in 2004.[92] US$3 billion in 2005.[91] US$3.4 billion in 2006.[93] US$4 billion in 2007.[94] US$4 billion in 2008.[95] US$3.7 billion in 2009.[96] US$4.4 billion in 2010.[39] US$1.6 billion in 2011.[41] US$3 billion in 2012.[97] US$2.885 billion in 2013.[42] US$2.568 billion in 2014.[62] US$2.635 billion in 2015.[44] US$2.724 billion in 2016. US$2.133 billion in 2017.[45] US$1.686 billion in 2018.[46]
  21. ^ ¥20億[100] (US$18.38 million).
  22. ^ Marvel Cinematic Universe box office:
  23. ^ a b c d See List of highest-grossing films § Highest-grossing franchises and film series
  24. ^ Marvel merchandise sales:
  25. ^ Avengers merchandise sales:
    • US$332 million in 2012.[103] $325 million in 2013.[104] $1 billion in 2014.[105] $1.004 billion in 2015.[44] $1.242 billion in 2016. US$1.227 billion in 2017.[45] US$1.798 billion in 2018.[46]
  26. ^ Marvel Cinematic Universe home entertainment:
  27. ^ Harry Potter merchandise:
    • 1997–2016 – US$7.308 billion[109]
    • 2017–2018 – US$1.01 billion[110]
  28. ^ US$3.9 billion Harry Potter home entertainment revenue up until 2014.[111] US$66 million Fantastic Beasts and Where to Find Them DVD and Blu-ray sales since 2017.[112]
  29. ^ Harry Potter video games:
    • Up until 2014 – US$1.5 billion[111]
    • Mobile games (2018 to November 2021) – US$744 million[113]
  30. ^ US$1 billion licensed merchandise sales for Sony Pictures during 1999–2001.[115] US$2.7 billion in 2002.[116] US$1.3 billion in 2003.[117] US$339 million during 2005–2006.[118] US$389 million in 2007.[119] US$590 million in 2010.[120] US$325 million in 2011.[41] US$1.285 billion in 2012. US$1.333 billion in 2013.[42] US$1.453 billion in 2014.[62] $1.512 billion in 2015.[44] $1.551 billion in 2016. US$1.402 billion in 2017.[45] US$1.075 billion in 2018.[46] US$791 million Spider-Man: Far From Home (2019) merchandise sales.[121]
  31. ^ Box office gross of Spider-Man films:
  32. ^ Spider-Man video games:
  33. ^ Spider-Man home video revenue:
    • Spider-Man (2002) – $690,919,075 (video sales and rentals)
      • Up until 2006 (DVD & VHS) – US$690 million[126]
      • 2012 (DVD & Blu-ray sales) – $919,075[127]
    • Spider-Man 2 (2004) – $187,989,563 (video sales)
      • Up until 2006 (DVD & VHS) – $185,260,344[128]
      • 2007–2012 (DVD & Blu-ray) – $2,729,219[129]
    • Later Spider-Man films and compilations (2007–2019) – US$596 million (DVD & Blu-ray sales)[130]
  34. ^ Spider-Man comic sales – $1,074,187,801
    • Up until April 2014 – 360 million copies[131]– $978,282,666
      • Amazing Spider-Man sales between 1966 and 2011 – 140,298,400 copies – $296,953,780[132]
      • Spider-Woman sales between 1979 and 1982 – 4,271,694 copies – $2,350,480[133]
      • Ultimate Spider-Man sales between 2000 and 2009 – 16,306,921 copies – $68,606,541[134]
      • 2012–2013 – 7,523,100 copies – $34,530,834[135]
      • January–April 2014 – 1,531,991 copies – $7,538,028[135]
      • Other 190,067,894 copies, at average $2.99 price[132]US$568,303,003
    • May–December 2014 – US$14,782,534[135][136]
    • 2015 – $21,306,211[137]
    • 2016 – $19,443,889[138]
    • 2017 – $16,970,754[139]
    • 2018 – $23,401,747[140]
  35. ^ See List of Dragon Ball video games § Commercial reception
  36. ^ See ドラゴンボール § 売上
  37. ^ a b c See List of Dragon Ball anime § Commercial reception
  38. ^ a b See List of Dragon Ball films § Box office performance
  39. ^ Dragon Ball franchise:
    • Up until 2018 – US$23 billion[142]
    • 2019–2020 – US$4.72 billion
  40. ^ See List of best-selling manga § Collected tankōbon volumes.
  41. ^ See Dragon Ball (manga) § Reception
  42. ^ See Dragon Ball (manga) § Reception
  43. ^ See Dragon Ball Super § Manga reception
  44. ^ Dragon Ball tankōbon manga volume sales:
  45. ^ Dragon Ball home entertainment media revenue:
  46. ^ Dragon Ball trading card sales:
    • Carddass sales – 2 billion Dragon Ball Carddass trading cards sold, at ¥20 price,[154] grossing approximately ¥40 billion (US$377.56 million).
    • Dragon Ball Heroes card sales – ¥50 billion[155] (US$460 million)
  47. ^ Dragon Ball music sales in Japan – ¥3,744,412,530 (US$35,343,058)
  48. ^ Batman retail sales:
    • Up until 2012 – US$16 billion[162]
    • Merchandise sales during 2013–2018 – US$5.017 billion
      • 2013 – US$494 million[104]
      • 2014 – US$578 million[104]
      • 2015 – US$982 million[44]
      • 2016 – US$1.1 billion[45]
      • 2017 – US$1.024 billion[45]
      • 2018 – US$839 million[110]
    • Home video sales between October 1992 and April 2022 – US$786 million[163]
  49. ^ Batman television revenue:
  50. ^ Transformers:
    • Up until 2011 – ¥2兆[166] (US$25 billion)
    • Retail sales (2012–2018) – US$2.979 billion
      • 2012–2013 – US$618 million[42]
      • 2014 – US$410 million[62]
      • 2015 – US$430 million[44]
      • 2016 – US$446 million[44]
      • 2017 – US$652 million[45]
      • 2018 – US$423 million[110]
    • Box office (2014–2019) – US$1.572 billion[注釈 23]
  51. ^ Transformers merchandise sales:
    • 1984–1992 – US$1 billion US toy sales[167]
    • 2006 – US$100 million[168]
    • 2007–2016 – US$10 billion[169]
    • 2017 – US$652 million[45]
    • 2018 – US$423 million[110]
  52. ^ Transformers home entertainment:
    • June 2007 to June 2014 – US$740 million[170]
    • September 2014 to February 2020 – US$134 million[171]
  53. ^ Barbie became a media franchise starting in 1987, with the debut of the Barbie animated film series. Earlier Barbie toy sales prior to 1987 are not included here.
  54. ^ US$1.6 billion between 1987 and 1994.[172] US$1.9 billion in 1997.[173] US$1.52 billion in 2002.[174] US$3.6 billion in 2003.[175] US$1.498 billion during 2005–2006.[118] US$669 million in 2007.[119] US$3.3 billion in 2008.[176] US$2.7 billion in 2010.[39] US$1 billion in 2011.[177] US$1,275.3 million sales in 2012.[178] US$3 billion in 2013.[179] US$1,934.5 million during 2014–2015.[180] US$1 billion in 2016.[181] US$3,203.61 million during 2017–2019.[178]
  55. ^ a b c d See Cultural impact of Gundam § Retail sales
  56. ^ Gundam retail sales:
    • Merchandise sales during 1979–1999 – $5 billion[184][185]
    • Bandai's net income from Bandai Gundam merchandise sales between April 2000 and 2007 – US$3.735 billion[注釈 55]
    • Licensed merchandise sales in Japan during 2000–2012 and 2015–2016 – US$8.047 billion[注釈 55]
    • Anime home video sales in Japan up until 2006 – 11.9 million units,[186] average ¥3,990 price[187]¥47,481 million (US$448.17 million)
    • Bandai Namco's net income from Bandai Gundam retail sales from April 2008 to December 2021 – ¥8,466億 (US$8.436 billion)[注釈 55]
    • Gundam anime media content revenue in Japan between 2013 and 2020 – US$876 million+[注釈 55]
  57. ^ Call of Duty video game revenue:
  58. ^
  59. ^ US$10 billion up until 2011.[202] US$2.527 billion in 2012. US$2.3 billion in 2013.[42] US$2.025 billion in 2014.[62] US$1 billion in 2015.[199] $588 million in 2016. US$674 million in 2017.[45]
  60. ^ Cars series grossed US$1.408 billion.[203] Planes series grossed US$391 million.[204]
  61. ^ Cars series grossed US$537 million.[205] Planes series grossed US$117 million.[206] Cars Toons grossed $11.5 million.[207]
  62. ^ Middle-earth (The Lord of the Rings) franchise was reported to have grossed US$19.827 billion in total revenue by January 2018.[208]
  63. ^ Middle-earth home entertainment:
    • Home video sales – US$4.194 billion[208]
    • TV revenue – $156,475,000[210]
    • TV licensing – US$250 million[211]
  64. ^ Middle-earth other revenue:
    • Licensing – US$225 million[208]
    • Other revenue – US$7.5 million[210]

脚注

編集
  1. ^ Newman, James; Simons, Iain (February 14, 2007). 100 Videogames. [[英国映画協会 ]]. p. 150. ISBN 978-1-84457-161-1. https://books.google.com/books?id=SuInAQAAIAAJ. "実に、最初の150匹のポケモンが世界に発売されてから10年間で、合計1.5億本のゲームが販売され、売上がUS$150億を超える最大のビデオゲームシリーズの1つになった。" 
  2. ^ Year Ended March 31, 2008: Annual Report 2008”. カプコン. p. 23. January 26, 2021閲覧。
  3. ^ Year Ended March 31, 2009: Annual Report 2009”. カプコン. p. 27. January 26, 2021閲覧。
  4. ^ Year Ended March 31, 2010: Annual Report 2010”. カプコン. p. 31. January 26, 2021閲覧。
  5. ^ Hatfield, Daemon (February 23, 2010). “WiiWare, Virtual Console Sales Exposed”. IGN. https://www.ign.com/articles/2010/02/23/wiiware-virtual-console-sales-exposed 
  6. ^ Year Ended March 31, 2011: Annual Report 2011”. カプコン. pp. 30–1. January 26, 2021閲覧。
  7. ^ Year Ended March 31, 2012: Annual Report 2012”. カプコン. pp. 34–5. January 26, 2021閲覧。
  8. ^ Year Ended March 31, 2013: Annual Report 2013”. カプコン. pp. 33 & 37. January 26, 2021閲覧。
  9. ^ Ashcraft, Brian (22 November 2016). “In Japan, Pokémon Sun And Moon Didn't Outsell Pokémon X/Y At Launch”. Kotaku. ゴーカー・メディア. 25 January 2018時点のオリジナルよりアーカイブ15 February 2018閲覧。
  10. ^ “ポケットモンスター X・Y (3DS) [Pokémon X & Y (3DS)]”. ファミ通. https://www.famitsu.com/games/t/28945/ 19 March 2022閲覧。. 
  11. ^ Whitehead, Thomas (21 November 2013). “Nintendo Infographic Shows Off Phenomenal Pokémon X & Y Sales Records”. Nintendo Life. 10 December 2013時点のオリジナルよりアーカイブ17 January 2014閲覧。
  12. ^ Sterling, Jim (12 October 2013). “Review: Pokemon X and Y”. Destructoid. https://www.destructoid.com/reviews/review-pokemon-x-and-y/ 19 March 2022閲覧。 
  13. ^ “Pokémon Quest Catches 10 Million Downloads, $9.5 Million in Player Spending”. Sensor Tower. (January 21, 2019). オリジナルのJanuary 23, 2019時点におけるアーカイブ。. https://web.archive.org/web/20190123010731/https://sensortower.com/blog/pokemon-quest-10-million-downloads January 22, 2019閲覧。 
  14. ^ Chapple, Craig (September 4, 2020). “Pokémon Masters EX Catches $75 Million Player Spending in First Year”. Sensor Tower. https://sensortower.com/blog/pokemon-masters-revenue-75-million January 16, 2021閲覧。 
  15. ^ Partleton, Kayleigh (September 4, 2020). “Pokemon Masters EX catches $75 million in its first year”. ポケットゲーマー. https://www.pocketgamer.biz/news/74400/pokemon-masters-ex-catches-75-million-in-its-first-year/ January 16, 2021閲覧。 
  16. ^ Ahmad, Daniel (November 3, 2020). “Just to put this into perspective”. Twitter (ZhugeEX (Niko Partners)). https://twitter.com/zhugeex/status/1323680012621565956 11 February 2022閲覧。 
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